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Arma Debugging

Just want to first say big thanks to Mike, Mikko and Sebastian for donations, even though I kinda stopped actively contributing to the blog with

November 24, 2015 All, ArmA 2, ArmA 3, ArmA Scripting, Games, Tutorials
1

About Lives And Games

Consider the following 3 hypothetical game scenarios, which you probably are familiar with anyway: 1st scenario: The game is insanely hard. You are severely punished

November 21, 2015 All, Games
1

Accidental Drag and Drop on WIN7

Just a quickie. One day I had all my settings for Arma 3 reset, all my awesome experiment missions files wiped clean and the whole

November 08, 2015 All
15

Some Of The Goodies Heading For 1.50

A bit of good news and a bit of sad news. Good news, these are some goodies that are heading for 1.50: onPlayerConnected – extended,

August 19, 2015 All, ArmA Scripting
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ArmA Scripting Tutorials: Fired Projectiles

There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during

3

ArmA Scripting Tutorials: Dynamic GUI (Part 7) – NVG Overlay

This bothered me since Arma 2. The oval shape of the NVG overlay. I dunno, even if there is a reason for it, I don’t

August 15, 2015 All
11

ArmA Scripting Tutorials: Position

Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North

August 08, 2015 All, ArmA 2, ArmA 3, ArmA Scripting, Tutorials
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ArmA Scripting Tutorials: Intel Item, KK_fnc_createIntelObjectServer

I dunno if you have noticed this, but in the editor there is a category “Intel” that has 3 items, 2 folder type objects and

July 25, 2015 All
8

ArmA Scripting Tutorials: 3D Compass

I had a PM from a forum member with the link to one of Dslyecxi’s videos: He was asking about the fancy 3D compass on the

5

Most epic update 1.47 DEV to 1.48 STABLE

Arma 3 1.48 is very close to release, which hopefully will include a lot of goodies added in 1.47 DEV. So I thought this would

July 15, 2015 All