If you played ArmA 2 you know there is no default jump animation, only step over. You probably also seen in DayZ Stand Alone footage
The most comprehensive and up-to-date list of all known ArmA scripting commands under one roof for a quick reference… Use Ctrl+F to search this page.
Oh yes, the one and only KK’s home made ArmA syntax highlighter. Once you tried it you will be asking yourself this question, how could
What is this? If you have been coding in ArmA you know you want to make sure all private variables used are defined as private
A quick one. Open file scripts.txt in your relevant BattlEye directory and find this line 5 setHit !”\”setHit\”,” !”object_setHitServer = compile preprocessFileLineNumbers \”\z” !”player setHit[\"legs\",1];”
… with 1 line of code! Yes that’s right, you can do it with 1 line, but lets make it 3 so it looks good.
I’ve recently done quite a bit of modding of DayZ which is a mod of ArmA2 in itself (modeception?). Me and my friend Sy added
These are the same tools I used for Lingor Island now adapted for Chernarus map. Installation The same as with Lingor Island. Admin Tools Files
First of all, private server is great! Why? There are virtually no desyncs or lag when it comes to database and player experience is smooth.
225 square kilometres! You don’t really want to get lost in zombie infested land of this scale. There is a map in game but you