ArmA 2
ArmA Scripting Tutorials: Basic Multiplayer Coding V2
Greetings! I’d like to express my gratitude to a number of people before I start, and also apologise for being late with my appreciation, as
ArmA Scripting Tutorials: How To Make ArmA Extension (Part 3)
In this part I’m going to show how to make a simple extension in C# using VS2013. While you can make a library .dll in
ArmA Extension: getHitPointDamage.dll v1.0
Basically, SaMatra was fooling around with Arma 2 in Pascal, trying to make an extension to read parts damage on vehicles. I asked him to
ArmA Scripting Tutorials: KK’s Exec Global (ExG) Framework
First of all, originally this was Karel Moricky‘s idea so all credit goes to him. You might have noticed on the very recent DEV branch
ArmA Extension: micro_time.dll v1.0
What does this do? It returns passed time in seconds but with microsecond precision. The number param passed to micro_time.dll is treated as offset from
ArmA Extension: real_date.dll v3.0
I’m going to skip v2.0 all together, even though I had the post drafted and the .dll had been available for download for quite sometime.
ArmA Scripting Tutorials: GUI (Part 6)
In this post I’m going to continue with GUI tutorials and show Arma 3 ability to work with objects as part of GUI. But before
ArmA Scripting Tutorials: KK_fnc_countUnique
Looks like it is “array overload day” today, so might as well share this useful function based on KK_fnc_assocArrayXXXX functions, which I have edited a
ArmA Scripting Tutorials: KK_fnc_assocArrayXXXX
As promised in previous post, here is another set of functions to operate with arrays. This time it is to do with Associative Arrays. In
ArmA Scripting Tutorials: KK_fnc_arrayReverse, KK_fnc_XYZtoXZY
First of all big thanks to Andrey for another donation! всегда с интересом читаю твои статьи wbr, f0rt Большое спасибо, Андрей! Today I’m going to