ArmA 2
ArmA Scripting Tutorials: Arrays (Part 4) + arrayShuffle
Yay! Thank you, André, thank you very much for your donation and support! This is what André wrote: from Nokman for the real_time and more thx Ok,
ArmA Scripting Tutorials: Triggers V3.1 + Basic Multiplayer Coding V1.1
Coming back to triggers seems to be a habit of mine :). I could have just added this to the last post I made on
ArmA Scripting Tutorials: KK_fnc_isEqual (compare booleans and arrays)
I’d like to apologise for the lack of blog posts recently, be my guest and blame Putin for it. So today I’d like to show
ArmA Extension: delay_ms.dll
What is this extension? It is a very simple .dll that would go to sleep for X milliseconds before returning control to Arma engine, hence
ArmA Scripting Tutorials: url_fetch Callback
At first I wanted to just update the original post with url_fetch extension but then decided to write a proper callback SQF implementation. Thanks to Sandbird for
ArmA Scripting Tutorials: Distance
Thanks to ffur2007slx2_5 for giving me the heads up about inconsistencies between calculating distances the usual way and using distance command in game. Every man and
ArmA Scripting Tutorials: Epic Armour Drop
Arma 3 has rather large and round cargo parachutes, which where not animated until recently, big thanks to The Most Venerable Order of Configuration, Lord Pettka.
ArmA Scripting Tutorials: Rounding The Pounding
I want to dedicate this post to something that has been bothering me for awhile. Why? Because it has really simple solution and yet for
ArmA Scripting Tutorials: addAction Quirks V2
Continuing with addAction quirks, the 8th element in addAction params array is the condition statement. It has to return true in order for your custom
ArmA Scripting Tutorials: Fly Like An E… Seagull!
I’m going to make this blog post a little bit special today. I kinda feel like bitching about how buggy Arma 3 is and especially