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ArmA 2

jsregex 4

HEX 2 ArmA GUI Colour Converter

ArmA colors are usually in array format {r,g,b,a} when inside the classes, where r – red, g – green, b – blue and a –

July 18, 2013 All, ArmA 2, ArmA 3, ArmA Scripting
armatutorials 13

ArmA Scripting Tutorials: GUI (Part 4)

In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and

armatutorials 4

ArmA Scripting Tutorials: GUI (Part 3)

Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of

armatutorials 0

ArmA Scripting Tutorials: Loops V2

I’d like to update the discussion I started on loops and focus on loops that could run every frame. Why those? Because if you link

armatutorials 2

ArmA Scripting Tutorials: GUI (Part 2)

So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of

armatutorials 3

ArmA Scripting Tutorials: GUI (Part 1)

So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of

bridge 29

ArmA: Building Bridges

Basically we are talking about spawning an object (a section of a bridge) and then repeating it n times moving it further with each iteration.

bus2gate2 1

ArmA / DayZ: How To Turn A Bus Into A Gate

So you want to make a gate for your base that you can open and close from inside, that is inaccessible from outside and that

cppjsregex 1

ArmA Extension: Ctrl_Tab.dll

Here is a very simple extension I made to work with FRAPS. The idea is that you can send a keystroke from within ArmA script

June 20, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, C++
cppjsregex 15

ArmA Console Extension: debug_console.dll (V2.0)

This new debug console extension v2.0 does pretty much what the version 1.0 does. The main difference is you do not need to spawn call

June 11, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, C++
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