ArmA 2
ArmA Console Extension: debug_console.dll
I think I’ve done enough of .rpt parsing (while monitoring DayZ server we had) to last me a life time, so this time let’s go
ArmA RegEx Extensions: regex_match.dll and regex_replace.dll
If one thing ArmA is missing badly it is native RegEx functionality. Considering how fast and powerful RegEx could be, it is just screaming “FFS,
ArmA Scripting Tutorials: boundingBox, boundingBoxReal, composeText, formatText, visiblePosition, visiblePositionASL
Thought I add few more commands that happened to be quite useful in my experiments. boundingBox and boundingBoxReal In my experiments with ArmA 2 I
ArmA Scripting Tutorials: distanceSqr, linearConversion, difficulty, setAmmo, drawIcon3D
ArmA 3 has already more than 1400 commands. While 1200 or so of them are ArmA 2, new commands are often not documented well enough.
ArmA Scripting Tutorials: attachTo and setVectorDirAndUp
ArmA’s attachTo command is a lot of fun. It allows to attach almost anything to anything, and the best bit is the attached parts then
How To Change FOV In ArmA The Easy Way
As you know ArmA can handle huge maps and while default FOV (Field Of View) setting in ArmA is ok for outdoors, you might want to
ArmA Scripting Tutorials: Constructing Secure Callback
So you have a piece of code you want to execute on all computers for whatever reason. As a mission/mod maker you should be in
ArmA Scripting Tutorials: Variables (Part 3)
Before continuing with public variables topic, which I started in Part 2, I’d like to talk about types of variables or data types if you
ArmA Scripting Tutorials: Variables (Part 2)
In Part 1 I talked about private variables. This part will be about 2 kinds of public variables, public local and public local special. Local
ArmA Scripting Tutorials: Variables (Part 1)
There are 5 kinds of variables in Arma: private, private special, public local, public local special, public global. Each variable kind has own scope of