Browsing Tag

Scripting

27

ArmA Scripting Tutorials: How To Make ArmA Extension (Part 2)

As promised a bit more in detail regarding the previous part. The official info about extensions is here, it also has examples for other languages.

32

ArmA Scripting Tutorials: How To Make ArmA Extension (Part 1)

EDIT: VS2013 is already available and I recommend it over VS2012. The tutorial is still kind of relevant though. What is ArmA extension? It is

11

ArmA Scripting Tutorials: How To Remove BETA Watermark + Other Things

I’m going to make this blog post slightly different as there will not be much scripting content in here, so I’m going to answer few

August 06, 2013 All, ArmA 3, ArmA Scripting, Games, Tutorials
17

ArmA Scripting Tutorials: A Simple Bullet Cam

Ever wondered what happens to your bullets when they exit the barrel of your gun? Well in ArmA each projectile is an actual object which

August 02, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, Tutorials
3

ArmA Scripting Tutorials: BIS_fnc_compileFinal

First of all this is fictitious function and is not part of ArmA 3, although I’m going to try to convince BIS devs to incorporate

12

ArmA Scripting Tutorials: Scopes

A scope is a portion of code that exists between opening { and closing bracket }. In case of a separate script file, the scope

4

ArmA Scripting Tutorials: setDetailMapBlendPars

Here is new command for you, setDetailMapBlendPars, which has not yet been documented as of time of writing but seems like it has existed since ArmA

July 21, 2013 All, ArmA 3, ArmA Scripting, Tutorials
21

ArmA Scripting Tutorials: GUI (Part 5)

The are few parameters I haven’t touched in previous part, so here it is. colorText and colorBackground are pretty standard r,g,b,a colours. I have made

4

HEX 2 ArmA GUI Colour Converter

ArmA colors are usually in array format {r,g,b,a} when inside the classes, where r – red, g – green, b – blue and a –

July 18, 2013 All, ArmA 2, ArmA 3, ArmA Scripting
13

ArmA Scripting Tutorials: GUI (Part 4)

In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and