Browsing Tag

Scripting

6

ArmA Scripting Tutorials: GUI (Part 3)

Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of

0

ArmA Scripting Tutorials: Loops V2

I’d like to update the discussion I started on loops and focus on loops that could run every frame. Why those? Because if you link

2

ArmA Scripting Tutorials: GUI (Part 2)

So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of

1

ArmA 3: A Custom Direction Sign

ArmA 3 has this new object, new as in it is not in ArmA 2, which is a wooden direction sign. Class name is Sign_Direction_F. It

July 01, 2013 All, ArmA 3, ArmA Scripting, Tutorials
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ArmA Scripting Tutorials: GUI (Part 1)

So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of

29

ArmA: Building Bridges

Basically we are talking about spawning an object (a section of a bridge) and then repeating it n times moving it further with each iteration.

10

ArmA: Rotating Weapon Holders

Weapon holders are used to hold small objects like weapons, magazines and other items you normally find on the player. Weapon holders have user actions

1

ArmA Extension: Ctrl_Tab.dll

Here is a very simple extension I made to work with FRAPS. The idea is that you can send a keystroke from within ArmA script

June 20, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, C++
15

ArmA Console Extension: debug_console.dll (V2.0)

This new debug console extension v2.0 does pretty much what the version 1.0 does. The main difference is you do not need to spawn call

June 11, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, C++
2

ArmA Console Extension: debug_console.dll

I think I’ve done enough of .rpt parsing (while monitoring DayZ server we had) to last me a life time, so this time let’s go

June 08, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, C++