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armatutorials 13

ArmA Scripting Tutorials: GUI (Part 4)

In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and

armatutorials 6

ArmA Scripting Tutorials: GUI (Part 3)

Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of

armatutorials 0

ArmA Scripting Tutorials: Loops V2

I’d like to update the discussion I started on loops and focus on loops that could run every frame. Why those? Because if you link

armatutorials 2

ArmA Scripting Tutorials: GUI (Part 2)

So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of

title 1

ArmA 3: A Custom Direction Sign

ArmA 3 has this new object, new as in it is not in ArmA 2, which is a wooden direction sign. Class name is Sign_Direction_F. It

July 01, 2013 All, ArmA 3, ArmA Scripting, Tutorials
armatutorials 3

ArmA Scripting Tutorials: GUI (Part 1)

So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of

bridge 29

ArmA: Building Bridges

Basically we are talking about spawning an object (a section of a bridge) and then repeating it n times moving it further with each iteration.

wp 10

ArmA: Rotating Weapon Holders

Weapon holders are used to hold small objects like weapons, magazines and other items you normally find on the player. Weapon holders have user actions

bus2gate2 1

ArmA / DayZ: How To Turn A Bus Into A Gate

So you want to make a gate for your base that you can open and close from inside, that is inaccessible from outside and that

armatutorials 11

ArmA Scripting Tutorials: boundingBox, boundingBoxReal, composeText, formatText, visiblePosition, visiblePositionASL

Thought I add few more commands that happened to be quite useful in my experiments. boundingBox and boundingBoxReal In my experiments with ArmA 2 I

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