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Tutorials

3

64-bit and ArmA Console Extension: debug_console_x64.dll (v4.1)

As you may or may not know, Arma 3 is now available in 64-bit version as well. This means that all the 32-bit extensions you

December 14, 2016 All, ArmA 2, ArmA 3, ArmA Scripting, C++, Tutorials, x64
5

ArmA Scripting Tutorials: Scheduler And Namespace Switching

First of all I would like to say thanks to all of you who donated even after I stopped posting. I appreciate this and feel

2

Arma Debugging

Just want to first say big thanks to Mike, Mikko and Sebastian for donations, even though I kinda stopped actively contributing to the blog with

November 24, 2015 All, ArmA 2, ArmA 3, ArmA Scripting, Games, Tutorials
2

ArmA Scripting Tutorials: Fired Projectiles

There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during

11

ArmA Scripting Tutorials: Position

Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North

August 08, 2015 All, ArmA 2, ArmA 3, ArmA Scripting, Tutorials
8

ArmA Scripting Tutorials: 3D Compass

I had a PM from a forum member with the link to one of Dslyecxi’s videos: He was asking about the fancy 3D compass on the

1

ArmA Scripting Tutorials: KK_fnc_arrayFlatten and KK_fnc_arrayFlattenUnordered

I think at some point I needed this function for something, don’t remember what for. Anyway, what this does is it makes a multidimensional array

7

ArmA Scripting Tutorials: KK_fnc_findAll

Good news! I have yet another donation from Andrey! Спасибо большое, Андрей, за поддержку! 😛 I have recently came across BIS_fnc_arrayFindDeep, written sometime in 2006. Not

2

ArmA Scripting Tutorials: KK_fnc_intToString

What this function does is it allows you to convert integer to string avoiding exponential representation. In Arma string representation of numbers is rounded to

3

ArmA Scripting Tutorials: Respawn On Marker

…in Arma 3 is actually very sophisticated. Today I am going to attempt to describe the logic that governs search for a suitable marker. So,