ArmA 2
ArmA: 64-bit Extensions
This post will be shorter than usual. To continue with 64-bit topic I started in previous post, I have received several requests for x64 versions
64-bit and ArmA Console Extension: debug_console_x64.dll (v4.1)
As you may or may not know, Arma 3 is now available in 64-bit version as well. This means that all the 32-bit extensions you
ArmA Console Extension: debug_console.dll (V4.0)
Firstly, I would like to thank all of you who donated, I really appreciate your support. Secondly, I have modernised debug console a little bit
ArmA Scripting Tutorials: Scheduler And Namespace Switching
First of all I would like to say thanks to all of you who donated even after I stopped posting. I appreciate this and feel
Arma Debugging
Just want to first say big thanks to Mike, Mikko and Sebastian for donations, even though I kinda stopped actively contributing to the blog with
ArmA Scripting Tutorials: Fired Projectiles
There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during
ArmA Scripting Tutorials: Position
Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North
ArmA Scripting Tutorials: KK_fnc_intToString
What this function does is it allows you to convert integer to string avoiding exponential representation. In Arma string representation of numbers is rounded to
ArmA Scripting Tutorials: Respawn On Marker
…in Arma 3 is actually very sophisticated. Today I am going to attempt to describe the logic that governs search for a suitable marker. So,
ArmA Scripting Tutorials: How To Make A Wreck
…or more precisely, how to make wreck on demand without fire and smoke. Actually clean wreck making works only on cars due to tanks and