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ArmA 2

cppjsregex 22

ArmA: 64-bit Extensions

This post will be shorter than usual. To continue with 64-bit topic I started in previous post, I have received several requests for x64 versions

December 22, 2016 All, ArmA 2, ArmA 3, C++, x64
cppjsregex 3

64-bit and ArmA Console Extension: debug_console_x64.dll (v4.1)

As you may or may not know, Arma 3 is now available in 64-bit version as well. This means that all the 32-bit extensions you

December 14, 2016 All, ArmA 2, ArmA 3, ArmA Scripting, C++, Tutorials, x64
cppjsregex 7

ArmA Console Extension: debug_console.dll (V4.0)

Firstly, I would like to thank all of you who donated, I really appreciate your support. Secondly, I have modernised debug console a little bit

November 21, 2016 All, ArmA 2, ArmA 3, ArmA Scripting, C++, Games
armatutorials 5

ArmA Scripting Tutorials: Scheduler And Namespace Switching

First of all I would like to say thanks to all of you who donated even after I stopped posting. I appreciate this and feel

catfence 2

Arma Debugging

Just want to first say big thanks to Mike, Mikko and Sebastian for donations, even though I kinda stopped actively contributing to the blog with

November 24, 2015 All, ArmA 2, ArmA 3, ArmA Scripting, Games, Tutorials
armatutorials 2

ArmA Scripting Tutorials: Fired Projectiles

There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during

armatutorials 11

ArmA Scripting Tutorials: Position

Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North

August 08, 2015 All, ArmA 2, ArmA 3, ArmA Scripting, Tutorials
armatutorials 2

ArmA Scripting Tutorials: KK_fnc_intToString

What this function does is it allows you to convert integer to string avoiding exponential representation. In Arma string representation of numbers is rounded to

armatutorials 3

ArmA Scripting Tutorials: Respawn On Marker

…in Arma 3 is actually very sophisticated. Today I am going to attempt to describe the logic that governs search for a suitable marker. So,

armatutorials 4

ArmA Scripting Tutorials: How To Make A Wreck

…or more precisely, how to make wreck on demand without fire and smoke. Actually clean wreck making works only on cars due to tanks and

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