Tutorials
64-bit and ArmA Console Extension: debug_console_x64.dll (v4.1)
As you may or may not know, Arma 3 is now available in 64-bit version as well. This means that all the 32-bit extensions you
ArmA Scripting Tutorials: Scheduler And Namespace Switching
First of all I would like to say thanks to all of you who donated even after I stopped posting. I appreciate this and feel
Arma Debugging
Just want to first say big thanks to Mike, Mikko and Sebastian for donations, even though I kinda stopped actively contributing to the blog with
ArmA Scripting Tutorials: Fired Projectiles
There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during
ArmA Scripting Tutorials: Position
Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North
ArmA Scripting Tutorials: 3D Compass
I had a PM from a forum member with the link to one of Dslyecxi’s videos: He was asking about the fancy 3D compass on the
ArmA Scripting Tutorials: KK_fnc_arrayFlatten and KK_fnc_arrayFlattenUnordered
I think at some point I needed this function for something, don’t remember what for. Anyway, what this does is it makes a multidimensional array
ArmA Scripting Tutorials: KK_fnc_findAll
Good news! I have yet another donation from Andrey! Спасибо большое, Андрей, за поддержку! 😛 I have recently came across BIS_fnc_arrayFindDeep, written sometime in 2006. Not
ArmA Scripting Tutorials: KK_fnc_intToString
What this function does is it allows you to convert integer to string avoiding exponential representation. In Arma string representation of numbers is rounded to
ArmA Scripting Tutorials: Respawn On Marker
…in Arma 3 is actually very sophisticated. Today I am going to attempt to describe the logic that governs search for a suitable marker. So,