Scripting
ArmA Scripting Tutorials: Fixing Quadrupeds
Therein lies the problem… Quadrupeds, dogs, sheep, cows, goats, etc., have 4 legs… duh. This means that when it comes to positioning them on a
ArmA Scripting Tutorials: How To Override LMB
I would like to start this post with saying big thanks to Nils for his donation! Hi KillzoneKid! Thanks a lot for your great tutorials
ArmA Scripting Tutorials: Automatic Marker Resizing
A few words about map markers. Markers can be global, i.e. visible by everyone connected to the game, or local, visible only by certain users.
ArmA Scripting Tutorials: KK_fnc_countUnique
Looks like it is “array overload day” today, so might as well share this useful function based on KK_fnc_assocArrayXXXX functions, which I have edited a
ArmA Scripting Tutorials: KK_fnc_assocArrayXXXX
As promised in previous post, here is another set of functions to operate with arrays. This time it is to do with Associative Arrays. In
ArmA Scripting Tutorials: KK_fnc_arrayReverse, KK_fnc_XYZtoXZY
First of all big thanks to Andrey for another donation! всегда с интересом читаю твои статьи wbr, f0rt Большое спасибо, Андрей! Today I’m going to
ArmA Scripting Tutorials: get_friends, check_player (Logic)
As promised, I wrote some logic to work with get_friends and check_player extensions. But first I’d like to thank one more person for his donation
ArmA Scripting Tutorials: Arrays (Part 4) + arrayShuffle
Yay! Thank you, André, thank you very much for your donation and support! This is what André wrote: from Nokman for the real_time and more thx Ok,
ArmA Scripting Tutorials: squad.xml, squadParams and TTP
So what is squad.xml? It is an ancient and spastic way to identify friends in Arma series. Maybe the only cool thing about it is
ArmA Extension: check_player.dll
Let’s start this post with big thanks to Florian for his donation, appreciate your support! Until today I didn’t know much about Steam’s VAC (anti-cheat),