gui
ArmA Scripting Tutorials: Dynamic GUI (Part 7) – NVG Overlay
This bothered me since Arma 2. The oval shape of the NVG overlay. I dunno, even if there is a reason for it, I don’t
ArmA Scripting Tutorials: GUI (Part 6)
In this post I’m going to continue with GUI tutorials and show Arma 3 ability to work with objects as part of GUI. But before
ArmA Scripting Tutorials: GUI (Part 5)
The are few parameters I haven’t touched in previous part, so here it is. colorText and colorBackground are pretty standard r,g,b,a colours. I have made
HEX 2 ArmA GUI Colour Converter
ArmA colors are usually in array format {r,g,b,a} when inside the classes, where r – red, g – green, b – blue and a –
ArmA Scripting Tutorials: GUI (Part 4)
In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and
ArmA Scripting Tutorials: GUI (Part 3)
Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of
ArmA Scripting Tutorials: GUI (Part 2)
So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of
ArmA Scripting Tutorials: GUI (Part 1)
So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of
ArmA Scripting Tutorials: Triggers V5 (KK_fnc_onEachFrame)
Aaaaaand, back to triggers again! This time let’s dig a little bit deeper. How about we make a trigger that is not really a trigger,
ArmA Scripting Tutorials: Basic Multiplayer Coding V2
Greetings! I’d like to express my gratitude to a number of people before I start, and also apologise for being late with my appreciation, as
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