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ArmA Scripting Tutorials: Automatic Marker Resizing
A few words about map markers. Markers can be global, i.e. visible by everyone connected to the game, or local, visible only by certain users.
ArmA Scripting Tutorials: KK_fnc_countUnique
Looks like it is “array overload day” today, so might as well share this useful function based on KK_fnc_assocArrayXXXX functions, which I have edited a
ArmA Scripting Tutorials: KK_fnc_assocArrayXXXX
As promised in previous post, here is another set of functions to operate with arrays. This time it is to do with Associative Arrays. In
ArmA Scripting Tutorials: KK_fnc_arrayReverse, KK_fnc_XYZtoXZY
First of all big thanks to Andrey for another donation! всегда с интересом читаю твои статьи wbr, f0rt Большое спасибо, Андрей! Today I’m going to
ArmA Scripting Tutorials: get_friends, check_player (Logic)
As promised, I wrote some logic to work with get_friends and check_player extensions. But first I’d like to thank one more person for his donation
ArmA Scripting Tutorials: Arrays (Part 4) + arrayShuffle
Yay! Thank you, André, thank you very much for your donation and support! This is what André wrote: from Nokman for the real_time and more thx Ok,
ArmA Scripting Tutorials: squad.xml, squadParams and TTP
So what is squad.xml? It is an ancient and spastic way to identify friends in Arma series. Maybe the only cool thing about it is
ArmA Extension: check_player.dll
Let’s start this post with big thanks to Florian for his donation, appreciate your support! Until today I didn’t know much about Steam’s VAC (anti-cheat),
ArmA Extension: get_friends.dll
Sorry for the lack of posts recently. It is not that I have no content to post, I have tonnes. I’ve been quite busy (and
ArmA Scripting Tutorials: Who’s Talking?
I was having a conversation with SaMatra today about how useful it would be to have a scripting command + Event Handler for VoN (Voice