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ArmA Scripting Tutorials: Triggers V3.1 + Basic Multiplayer Coding V1.1
Coming back to triggers seems to be a habit of mine :). I could have just added this to the last post I made on
ArmA Scripting Tutorials: KK_fnc_isEqual (compare booleans and arrays)
I’d like to apologise for the lack of blog posts recently, be my guest and blame Putin for it. So today I’d like to show
ArmA Annoyances: Say “NO” To Randomize!
You’re probably wondering what I’m so mad about? I will tell you, it is the obligatory use of randomize.sqf scripts with Arma 3 assets. Despite numerous
ArmA Extension: delay_ms.dll
What is this extension? It is a very simple .dll that would go to sleep for X milliseconds before returning control to Arma engine, hence
ArmA Scripting Tutorials: url_fetch Callback
At first I wanted to just update the original post with url_fetch extension but then decided to write a proper callback SQF implementation. Thanks to Sandbird for
ArmA Scripting Tutorials: Scripted Charges V2
Whoahoohoodilly! I’ve got another donation, this time from a fellow by the name of Nazar. If it keeps on going like this, I’m quitting my
ArmA Scripting Tutorials: Distance
Thanks to ffur2007slx2_5 for giving me the heads up about inconsistencies between calculating distances the usual way and using distance command in game. Every man and
ArmA Scripting Tutorials: Snakes
Snakes are funny in Arma 3. In the early days of Arma 3 Alpha, snakes had human names and could open doors in buildings. With
ArmA Scripting Tutorials: Scripted Charges
Do you like things go boom? You’re in luck if you do, as in Arma 3 there are plenty of such things! Apart from mines
ArmA Scripting Tutorials: addMagazineAmmoCargoGlobal
Let’s talk little bit about commands in Arma 3, or precisely 1,500+ of them. Just the other day we were discussing this with my friend