ArmA Scripting
Redirect Client To Server
So, after almost 2 years of working for Bohemia as external contractor, I decided it was time for me to call it a day. Of
64-bit and ArmA Console Extension: debug_console_x64.dll (v4.1)
As you may or may not know, Arma 3 is now available in 64-bit version as well. This means that all the 32-bit extensions you
ArmA Console Extension: debug_console.dll (V4.0)
Firstly, I would like to thank all of you who donated, I really appreciate your support. Secondly, I have modernised debug console a little bit
ArmA Scripting Tutorials: Scheduler And Namespace Switching
First of all I would like to say thanks to all of you who donated even after I stopped posting. I appreciate this and feel
Arma Debugging
Just want to first say big thanks to Mike, Mikko and Sebastian for donations, even though I kinda stopped actively contributing to the blog with
Some Of The Goodies Heading For 1.50
A bit of good news and a bit of sad news. Good news, these are some goodies that are heading for 1.50: onPlayerConnected – extended,
ArmA Scripting Tutorials: Fired Projectiles
There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during
ArmA Scripting Tutorials: Position
Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North
ArmA Scripting Tutorials: 3D Compass
I had a PM from a forum member with the link to one of Dslyecxi’s videos: He was asking about the fancy 3D compass on the
ArmA Scripting Tutorials: KK_fnc_arrayFlatten and KK_fnc_arrayFlattenUnordered
I think at some point I needed this function for something, don’t remember what for. Anyway, what this does is it makes a multidimensional array