ArmA Scripting
ArmA Extension: real_date.dll v3.0
I’m going to skip v2.0 all together, even though I had the post drafted and the .dll had been available for download for quite sometime.
ArmA Scripting Tutorials: KK_fnc_setTimerCallback (Triggers V3.2)
Yet another post involving triggers. I have already tried to make timers using different unorthodox methods in my past attempts. This time I think I
SQF to BBCode Converter
This web app will convert SQF code into BBcode for use on forums with colour theme similar to my Notepad++ highlighter
ArmA Scripting Tutorials: GUI (Part 6)
In this post I’m going to continue with GUI tutorials and show Arma 3 ability to work with objects as part of GUI. But before
ArmA Scripting Tutorials: Fixing Quadrupeds
Therein lies the problem… Quadrupeds, dogs, sheep, cows, goats, etc., have 4 legs… duh. This means that when it comes to positioning them on a
ArmA Scripting Tutorials: How To Override LMB
I would like to start this post with saying big thanks to Nils for his donation! Hi KillzoneKid! Thanks a lot for your great tutorials
ArmA Scripting Tutorials: Automatic Marker Resizing
A few words about map markers. Markers can be global, i.e. visible by everyone connected to the game, or local, visible only by certain users.
ArmA Scripting Tutorials: KK_fnc_countUnique
Looks like it is “array overload day” today, so might as well share this useful function based on KK_fnc_assocArrayXXXX functions, which I have edited a
ArmA Scripting Tutorials: KK_fnc_assocArrayXXXX
As promised in previous post, here is another set of functions to operate with arrays. This time it is to do with Associative Arrays. In
ArmA Scripting Tutorials: KK_fnc_arrayReverse, KK_fnc_XYZtoXZY
First of all big thanks to Andrey for another donation! всегда с интересом читаю твои статьи wbr, f0rt Большое спасибо, Андрей! Today I’m going to