Games
About Lives And Games
Consider the following 3 hypothetical game scenarios, which you probably are familiar with anyway: 1st scenario: The game is insanely hard. You are severely punished
ArmA Scripting Tutorials: Fired Projectiles
There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during
ArmA Scripting Tutorials: Position
Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North
ArmA Scripting Tutorials: 3D Compass
I had a PM from a forum member with the link to one of Dslyecxi’s videos: He was asking about the fancy 3D compass on the
ArmA Scripting Tutorials: KK_fnc_arrayFlatten and KK_fnc_arrayFlattenUnordered
I think at some point I needed this function for something, don’t remember what for. Anyway, what this does is it makes a multidimensional array
ArmA Scripting Tutorials: KK_fnc_findAll
Good news! I have yet another donation from Andrey! Спасибо большое, Андрей, за поддержку! 😛 I have recently came across BIS_fnc_arrayFindDeep, written sometime in 2006. Not
ArmA Scripting Tutorials: KK_fnc_intToString
What this function does is it allows you to convert integer to string avoiding exponential representation. In Arma string representation of numbers is rounded to
ArmA Scripting Tutorials: Respawn On Marker
…in Arma 3 is actually very sophisticated. Today I am going to attempt to describe the logic that governs search for a suitable marker. So,
ArmA Scripting Tutorials: How To Make A Wreck
…or more precisely, how to make wreck on demand without fire and smoke. Actually clean wreck making works only on cars due to tanks and
ArmA Scripting Tutorials: KK_fnc_fileExists
Made this little function for testing if a file exists. While there are some read file commands such as loadFile, preprocessFile and preprocessFileLineNumbers, they all