Games
ArmA Scripting Tutorials: How To Make ArmA Extension (Part 3)
In this part I’m going to show how to make a simple extension in C# using VS2013. While you can make a library .dll in
ArmA Extension: getHitPointDamage.dll v1.0
Basically, SaMatra was fooling around with Arma 2 in Pascal, trying to make an extension to read parts damage on vehicles. I asked him to
Arma 3: Bounding Box Utility
Another utility, this time to draw bounding boxes around objects. It will draw both types of bounding boxes at the same time: boundingBox (in blue)
ArmA Scripting Tutorials: UAV, r2t And PiP
As you know, when you use UAV, you can open terminal and have video from gunner and pilot camera streamed directly to it. Unfortunately this
ArmA Scripting Tutorials: Who’s Placing/Deleting Markers?
It is basically like Who’s Talking? only with markers. There are lots of different grievances people can do with markers, and without default means of
ArmA Scripting Tutorials: KK’s Exec Global (ExG) Framework
First of all, originally this was Karel Moricky‘s idea so all credit goes to him. You might have noticed on the very recent DEV branch
ArmA Scripting Tutorials: KK_fnc_setDirFLY
Quite an interesting conundrum. There is special param “FLY” in createVehicle that spawns vehicle flying. But since there is no way to set direction to
ArmA Extension: micro_time.dll v1.0
What does this do? It returns passed time in seconds but with microsecond precision. The number param passed to micro_time.dll is treated as offset from
ArmA Extension: real_date.dll v3.0
I’m going to skip v2.0 all together, even though I had the post drafted and the .dll had been available for download for quite sometime.
ArmA Scripting Tutorials: GUI (Part 6)
In this post I’m going to continue with GUI tutorials and show Arma 3 ability to work with objects as part of GUI. But before