Tutorials
ArmA Scripting Tutorials: Who’s Placing/Deleting Markers?
It is basically like Who’s Talking? only with markers. There are lots of different grievances people can do with markers, and without default means of
ArmA Scripting Tutorials: KK’s Exec Global (ExG) Framework
First of all, originally this was Karel Moricky‘s idea so all credit goes to him. You might have noticed on the very recent DEV branch
ArmA Scripting Tutorials: KK_fnc_setDirFLY
Quite an interesting conundrum. There is special param “FLY” in createVehicle that spawns vehicle flying. But since there is no way to set direction to
ArmA Scripting Tutorials: KK_fnc_setTimerCallback (Triggers V3.2)
Yet another post involving triggers. I have already tried to make timers using different unorthodox methods in my past attempts. This time I think I
ArmA Scripting Tutorials: GUI (Part 6)
In this post I’m going to continue with GUI tutorials and show Arma 3 ability to work with objects as part of GUI. But before
ArmA Scripting Tutorials: Fixing Quadrupeds
Therein lies the problem… Quadrupeds, dogs, sheep, cows, goats, etc., have 4 legs… duh. This means that when it comes to positioning them on a
ArmA Scripting Tutorials: How To Override LMB
I would like to start this post with saying big thanks to Nils for his donation! Hi KillzoneKid! Thanks a lot for your great tutorials
ArmA Scripting Tutorials: Automatic Marker Resizing
A few words about map markers. Markers can be global, i.e. visible by everyone connected to the game, or local, visible only by certain users.
ArmA Scripting Tutorials: KK_fnc_countUnique
Looks like it is “array overload day” today, so might as well share this useful function based on KK_fnc_assocArrayXXXX functions, which I have edited a
ArmA Scripting Tutorials: KK_fnc_assocArrayXXXX
As promised in previous post, here is another set of functions to operate with arrays. This time it is to do with Associative Arrays. In