ArmA
callExtension v2.0
Good news, everyone! Arma 3 is getting Extension Callback! You can read all about it on callExtension wiki page. So I decided to update my extension
ArmA: 64-bit Extensions
This post will be shorter than usual. To continue with 64-bit topic I started in previous post, I have received several requests for x64 versions
64-bit and ArmA Console Extension: debug_console_x64.dll (v4.1)
As you may or may not know, Arma 3 is now available in 64-bit version as well. This means that all the 32-bit extensions you
ArmA Console Extension: debug_console.dll (V4.0)
Firstly, I would like to thank all of you who donated, I really appreciate your support. Secondly, I have modernised debug console a little bit
ArmA Scripting Tutorials: Scheduler And Namespace Switching
First of all I would like to say thanks to all of you who donated even after I stopped posting. I appreciate this and feel
Accidental Drag and Drop on WIN7
Just a quickie. One day I had all my settings for Arma 3 reset, all my awesome experiment missions files wiped clean and the whole
Some Of The Goodies Heading For 1.50
A bit of good news and a bit of sad news. Good news, these are some goodies that are heading for 1.50: onPlayerConnected – extended,
ArmA Scripting Tutorials: Fired Projectiles
There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during
ArmA Scripting Tutorials: Position
Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North
ArmA Scripting Tutorials: Intel Item, KK_fnc_createIntelObjectServer
I dunno if you have noticed this, but in the editor there is a category “Intel” that has 3 items, 2 folder type objects and