GUI
ArmA Scripting Tutorials: inGameUISetEventHandler
Before I tell you what inGameUISetEventHandler does, I want to say special thanks to Andrew for his support. In case you’re wondering, yeah, it is
ArmA Scripting Tutorials: GUI (Part 6)
In this post I’m going to continue with GUI tutorials and show Arma 3 ability to work with objects as part of GUI. But before
ArmA Scripting Tutorials: GUI (Part 5)
The are few parameters I haven’t touched in previous part, so here it is. colorText and colorBackground are pretty standard r,g,b,a colours. I have made
ArmA Scripting Tutorials: GUI (Part 4)
In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and
ArmA Scripting Tutorials: GUI (Part 3)
Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of
ArmA Scripting Tutorials: GUI (Part 2)
So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of
ArmA Scripting Tutorials: GUI (Part 1)
So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of