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GUI

armatutorials 7

ArmA Scripting Tutorials: inGameUISetEventHandler

Before I tell you what inGameUISetEventHandler does, I want to say special thanks to Andrew for his support. In case you’re wondering, yeah, it is

January 21, 2015 All, ArmA 2, ArmA 3, ArmA Scripting, Games, Tutorials
armatutorials 42

ArmA Scripting Tutorials: GUI (Part 6)

In this post I’m going to continue with GUI tutorials and show Arma 3 ability to work with objects as part of GUI. But before

armatutorials 21

ArmA Scripting Tutorials: GUI (Part 5)

The are few parameters I haven’t touched in previous part, so here it is. colorText and colorBackground are pretty standard r,g,b,a colours. I have made

armatutorials 13

ArmA Scripting Tutorials: GUI (Part 4)

In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and

armatutorials 4

ArmA Scripting Tutorials: GUI (Part 3)

Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of

armatutorials 2

ArmA Scripting Tutorials: GUI (Part 2)

So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of

armatutorials 3

ArmA Scripting Tutorials: GUI (Part 1)

So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of

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