Scripting
ArmA Scripting Tutorials: Respawn On Marker
…in Arma 3 is actually very sophisticated. Today I am going to attempt to describe the logic that governs search for a suitable marker. So,
ArmA Scripting Tutorials: How To Make A Wreck
…or more precisely, how to make wreck on demand without fire and smoke. Actually clean wreck making works only on cars due to tanks and
ArmA Scripting Tutorials: KK_fnc_fileExists
Made this little function for testing if a file exists. While there are some read file commands such as loadFile, preprocessFile and preprocessFileLineNumbers, they all
ArmA Scripting Tutorials: Triggers V5 (KK_fnc_onEachFrame)
Aaaaaand, back to triggers again! This time let’s dig a little bit deeper. How about we make a trigger that is not really a trigger,
ArmA Scripting Tutorials: Triggers V4
Continuing exploring trigger functionality and there is some good news. You can now create local instance of a trigger using optional 3rd param – true
ArmA Scripting Tutorials: Agents (How To)
In this blog post I’m going to share some tips on how to start with Arma agent entities, but first would like to say my
ArmA Scripting Tutorials: .SQF, .SQS And Script Scheduler
Let’s start from the beginning. In Arma there are 3 concepts of script: script – an ancient implementation used as early as OFP. It is
ArmA Scripting Tutorials: setVelocityModelSpace
Continuing with my unorthodox use of Arma commands and due to ever growing reluctance of Bohemia to implement some essential functionality, let me present you
ArmA Scripting Tutorials: Triggers V3.3 (Radio Triggers)
Let’s look at another useful trigger ability to be activated by radio. I’m sure you have heard this many times, “Trigger is activated by radio
ArmA Scripting Tutorials: FSM Namespace
Let’s talk a bit more about namespaces. Namespaces in Arma are separate variable containers, where variables that are set in one namespace can only be