Browsing Tag


armatutorials 6

ArmA Scripting Tutorials: Triggers V5 (KK_fnc_onEachFrame)

Aaaaaand, back to triggers again! This time let’s dig a little bit deeper. How about we make a trigger that is not really a trigger,

armatutorials 0

ArmA Scripting Tutorials: Triggers V4

Continuing exploring trigger functionality and there is some good news. You can now create local instance of a trigger using optional 3rd param – true

armatutorials 1

ArmA Scripting Tutorials: Triggers V3.3 (Radio Triggers)

Let’s look at another useful trigger ability to be activated by radio. I’m sure you have heard this many times, “Trigger is activated by radio

February 18, 2015 All, ArmA 2, ArmA 3, ArmA Scripting, Games
armatutorials 4

ArmA Scripting Tutorials: KK_fnc_setTimerCallback (Triggers V3.2)

Yet another post involving triggers. I have already tried to make timers using different unorthodox methods in my past attempts. This time I think I

September 20, 2014 All, ArmA Scripting, Tutorials
armatutorials 9

ArmA Scripting Tutorials: Triggers V3.1 + Basic Multiplayer Coding V1.1

Coming back to triggers seems to be a habit of mine . I could have just added this to the last post I made on

armatutorials 14

ArmA Scripting Tutorials: Triggers V3

This is third part in the trigger series (1, 2) I’ve started on this blog. A day ago I’ve discovered that triggers, contrary to the

January 20, 2014 All, ArmA 2, ArmA 3, ArmA Scripting, Tutorials
armatutorials 3

ArmA Scripting Tutorials: Triggers V2

Today BIS added new command triggerTimeoutCurrent that allows you to check the current remaining time of a trigger timeout. This made me look into trigger

armatutorials 3

ArmA Scripting Tutorials: Triggers

I won’t beat around the bush too much and might as well tell you that my interest in triggers at this moment is pretty much

October 31, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, Games, Tutorials