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ArmA Scripting Tutorials: Mk6 Mortar Modification Script
Today I’m going to share a neat script hack which turns Mk6 mortar into a single man operation weapon and adds some sensible 3rd person
ArmA Scripting Tutorials: How To Make ArmA Extension (Part 2)
As promised a bit more in detail regarding the previous part. The official info about extensions is here, it also has examples for other languages.
ArmA 3: How To Aim MK6 Mortar In First Person
There is only one static weapon at the moment in ArmA 3 BETA and it is MK6 Mortar. It has a noob mode when you
ArmA Scripting Tutorials: How To Make ArmA Extension (Part 1)
EDIT: VS2013 is already available and I recommend it over VS2012. The tutorial is still kind of relevant though. What is ArmA extension? It is
ArmA Scripting Tutorials: How To Remove BETA Watermark + Other Things
I’m going to make this blog post slightly different as there will not be much scripting content in here, so I’m going to answer few
ArmA Scripting Tutorials: A Simple Bullet Cam
Ever wondered what happens to your bullets when they exit the barrel of your gun? Well in ArmA each projectile is an actual object which
ArmA Scripting Tutorials: BIS_fnc_compileFinal
First of all this is fictitious function and is not part of ArmA 3, although I’m going to try to convince BIS devs to incorporate
ArmA Scripting Tutorials: Scopes
A scope is a portion of code that exists between opening { and closing bracket }. In case of a separate script file, the scope
ArmA Scripting Tutorials: setDetailMapBlendPars
Here is new command for you, setDetailMapBlendPars, which has not yet been documented as of time of writing but seems like it has existed since ArmA
ArmA Scripting Tutorials: GUI (Part 5)
The are few parameters I haven’t touched in previous part, so here it is. colorText and colorBackground are pretty standard r,g,b,a colours. I have made