ArmA Scripting
ArmA Scripting Tutorials: get_friends, check_player (Logic)
As promised, I wrote some logic to work with get_friends and check_player extensions. But first I’d like to thank one more person for his donation
ArmA Scripting Tutorials: Arrays (Part 4) + arrayShuffle
Yay! Thank you, André, thank you very much for your donation and support! This is what André wrote: from Nokman for the real_time and more thx Ok,
ArmA Scripting Tutorials: squad.xml, squadParams and TTP
So what is squad.xml? It is an ancient and spastic way to identify friends in Arma series. Maybe the only cool thing about it is
ArmA Extension: check_player.dll
Let’s start this post with big thanks to Florian for his donation, appreciate your support! Until today I didn’t know much about Steam’s VAC (anti-cheat),
ArmA Extension: get_friends.dll
Sorry for the lack of posts recently. It is not that I have no content to post, I have tonnes. I’ve been quite busy (and
ArmA Scripting Tutorials: Who’s Talking?
I was having a conversation with SaMatra today about how useful it would be to have a scripting command + Event Handler for VoN (Voice
ArmA Scripting Tutorials: Triggers V3.1 + Basic Multiplayer Coding V1.1
Coming back to triggers seems to be a habit of mine :). I could have just added this to the last post I made on
ArmA Scripting Tutorials: KK_fnc_isEqual (compare booleans and arrays)
I’d like to apologise for the lack of blog posts recently, be my guest and blame Putin for it. So today I’d like to show
ArmA Annoyances: Say “NO” To Randomize!
You’re probably wondering what I’m so mad about? I will tell you, it is the obligatory use of randomize.sqf scripts with Arma 3 assets. Despite numerous
ArmA Extension: delay_ms.dll
What is this extension? It is a very simple .dll that would go to sleep for X milliseconds before returning control to Arma engine, hence