Games
ArmA Scripting Tutorials: setDetailMapBlendPars
Here is new command for you, setDetailMapBlendPars, which has not yet been documented as of time of writing but seems like it has existed since ArmA
ArmA Scripting Tutorials: GUI (Part 5)
The are few parameters I haven’t touched in previous part, so here it is. colorText and colorBackground are pretty standard r,g,b,a colours. I have made
HEX 2 ArmA GUI Colour Converter
ArmA colors are usually in array format {r,g,b,a} when inside the classes, where r – red, g – green, b – blue and a –
ArmA Scripting Tutorials: GUI (Part 4)
In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and
ArmA Scripting Tutorials: GUI (Part 3)
Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of
ArmA Scripting Tutorials: Loops V2
I’d like to update the discussion I started on loops and focus on loops that could run every frame. Why those? Because if you link
ArmA Scripting Tutorials: GUI (Part 2)
So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of
ArmA 3: A Custom Direction Sign
ArmA 3 has this new object, new as in it is not in ArmA 2, which is a wooden direction sign. Class name is Sign_Direction_F. It
ArmA Scripting Tutorials: GUI (Part 1)
So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of
ArmA: Building Bridges
Basically we are talking about spawning an object (a section of a bridge) and then repeating it n times moving it further with each iteration.