Browsing Category


armatutorials 4

ArmA Scripting Tutorials: setDetailMapBlendPars

Here is new command for you, setDetailMapBlendPars, which has not yet been documented as of time of writing but seems like it has existed since ArmA

July 21, 2013 All, ArmA 3, ArmA Scripting, Tutorials
armatutorials 21

ArmA Scripting Tutorials: GUI (Part 5)

The are few parameters I haven’t touched in previous part, so here it is. colorText and colorBackground are pretty standard r,g,b,a colours. I have made

jsregex 4

HEX 2 ArmA GUI Colour Converter

ArmA colors are usually in array format {r,g,b,a} when inside the classes, where r – red, g – green, b – blue and a –

July 18, 2013 All, ArmA 2, ArmA 3, ArmA Scripting
armatutorials 13

ArmA Scripting Tutorials: GUI (Part 4)

In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and

armatutorials 6

ArmA Scripting Tutorials: GUI (Part 3)

Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of

armatutorials 0

ArmA Scripting Tutorials: Loops V2

I’d like to update the discussion I started on loops and focus on loops that could run every frame. Why those? Because if you link

armatutorials 2

ArmA Scripting Tutorials: GUI (Part 2)

So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of

title 1

ArmA 3: A Custom Direction Sign

ArmA 3 has this new object, new as in it is not in ArmA 2, which is a wooden direction sign. Class name is Sign_Direction_F. It

July 01, 2013 All, ArmA 3, ArmA Scripting, Tutorials
armatutorials 3

ArmA Scripting Tutorials: GUI (Part 1)

So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of

bridge 29

ArmA: Building Bridges

Basically we are talking about spawning an object (a section of a bridge) and then repeating it n times moving it further with each iteration.