ArmA
ArmA Scripting Tutorials: Basic Multiplayer Coding Summary
Thought I write this little post to summarise basic MP knowledge, as I have noticed the actual mechanism of mission delivery is not quite clear
ArmA Extension: getNumberPlate.dll v1.0
So, we can read racing numbers on a kart, but what about plate numbers on other vehicles, can we do it? Yes, we can! Some
ArmA Scripting Tutorials: Forced Ragdoll
I’d like to first thank Luca for rather generous donation! Thanks man, really appreciated! I gonna show a little trick today on how to force
ArmA Scripting Tutorials: .ogv To Texture
Apparently you can use .ogv (video) files as textures on objects that support custom textures, such as laptop, TV, PC monitor or some notice boards.
ArmA Scripting Tutorials: Get/Set Kart Number
Bohemia have recently added getObjectTextures command to the game, to complement setObjectTexture/setObjectTextureGlobal commands. Because I’m going to use this new command in a script, the
ArmA Extension: scr_cap.dll (Screen Capture)
Thank you Ian and thank you Aaron! Not really for this post.. but all of your posts.. beers on me! -Bottled Really appreciate your support,
ArmA Scripting Tutorials: Basic Multiplayer Coding V2
Greetings! I’d like to express my gratitude to a number of people before I start, and also apologise for being late with my appreciation, as
ArmA Scripting Tutorials: How To Make ArmA Extension (Part 3)
In this part I’m going to show how to make a simple extension in C# using VS2013. While you can make a library .dll in
ArmA Extension: getHitPointDamage.dll v1.0
Basically, SaMatra was fooling around with Arma 2 in Pascal, trying to make an extension to read parts damage on vehicles. I asked him to
Arma 3: Bounding Box Utility
Another utility, this time to draw bounding boxes around objects. It will draw both types of bounding boxes at the same time: boundingBox (in blue)