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Arma Debugging
Just want to first say big thanks to Mike, Mikko and Sebastian for donations, even though I kinda stopped actively contributing to the blog with
About Lives And Games
Consider the following 3 hypothetical game scenarios, which you probably are familiar with anyway: 1st scenario: The game is insanely hard. You are severely punished
Accidental Drag and Drop on WIN7
Just a quickie. One day I had all my settings for Arma 3 reset, all my awesome experiment missions files wiped clean and the whole
Some Of The Goodies Heading For 1.50
A bit of good news and a bit of sad news. Good news, these are some goodies that are heading for 1.50: onPlayerConnected – extended,
ArmA Scripting Tutorials: Fired Projectiles
There are quite a few issues with how fired projectiles and damage they cause are treated in Arma. It seems it hasn’t changed much during
ArmA Scripting Tutorials: Dynamic GUI (Part 7) – NVG Overlay
This bothered me since Arma 2. The oval shape of the NVG overlay. I dunno, even if there is a reason for it, I don’t
ArmA Scripting Tutorials: Position
Positions in Arma could be either 2D, in which case it is in format [x,y], where x is the coordinate on the South – North
ArmA Scripting Tutorials: Intel Item, KK_fnc_createIntelObjectServer
I dunno if you have noticed this, but in the editor there is a category “Intel” that has 3 items, 2 folder type objects and
ArmA Scripting Tutorials: 3D Compass
I had a PM from a forum member with the link to one of Dslyecxi’s videos: He was asking about the fancy 3D compass on the
Most epic update 1.47 DEV to 1.48 STABLE
Arma 3 1.48 is very close to release, which hopefully will include a lot of goodies added in 1.47 DEV. So I thought this would