Browsing Category

ArmA Scripting

10

ArmA: Rotating Weapon Holders

Weapon holders are used to hold small objects like weapons, magazines and other items you normally find on the player. Weapon holders have user actions

1

ArmA / DayZ: How To Turn A Bus Into A Gate

So you want to make a gate for your base that you can open and close from inside, that is inaccessible from outside and that

1

ArmA Extension: Ctrl_Tab.dll

Here is a very simple extension I made to work with FRAPS. The idea is that you can send a keystroke from within ArmA script

June 20, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, C++
15

ArmA Console Extension: debug_console.dll (V2.0)

This new debug console extension v2.0 does pretty much what the version 1.0 does. The main difference is you do not need to spawn call

June 11, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, C++
2

ArmA Console Extension: debug_console.dll

I think I’ve done enough of .rpt parsing (while monitoring DayZ server we had) to last me a life time, so this time let’s go

June 08, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, C++
1

ArmA RegEx Extensions: regex_match.dll and regex_replace.dll

If one thing ArmA is missing badly it is native RegEx functionality. Considering how fast and powerful RegEx could be, it is just screaming “FFS,

11

ArmA Scripting Tutorials: boundingBox, boundingBoxReal, composeText, formatText, visiblePosition, visiblePositionASL

Thought I add few more commands that happened to be quite useful in my experiments. boundingBox and boundingBoxReal In my experiments with ArmA 2 I

11

ArmA Scripting Tutorials: distanceSqr, linearConversion, difficulty, setAmmo, drawIcon3D

ArmA 3 has already more than 1400 commands. While 1200 or so of them are ArmA 2, new commands are often not documented well enough.

45

ArmA Scripting Tutorials: attachTo and setVectorDirAndUp

ArmA’s attachTo command is a lot of fun. It allows to attach almost anything to anything, and the best bit is the attached parts then

4

ArmA Scripting Tutorials: Constructing Secure Callback

So you have a piece of code you want to execute on all computers for whatever reason. As a mission/mod maker you should be in