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Tutorials

11

ArmA 3: How To Aim MK6 Mortar In First Person

There is only one static weapon at the moment in ArmA 3 BETA and it is MK6 Mortar. It has a noob mode when you

August 10, 2013 All, ArmA 3, Games, Tutorials
32

ArmA Scripting Tutorials: How To Make ArmA Extension (Part 1)

EDIT: VS2013 is already available and I recommend it over VS2012. The tutorial is still kind of relevant though. What is ArmA extension? It is

11

ArmA Scripting Tutorials: How To Remove BETA Watermark + Other Things

I’m going to make this blog post slightly different as there will not be much scripting content in here, so I’m going to answer few

August 06, 2013 All, ArmA 3, ArmA Scripting, Games, Tutorials
17

ArmA Scripting Tutorials: A Simple Bullet Cam

Ever wondered what happens to your bullets when they exit the barrel of your gun? Well in ArmA each projectile is an actual object which

August 02, 2013 All, ArmA 2, ArmA 3, ArmA Scripting, Tutorials
3

ArmA Scripting Tutorials: BIS_fnc_compileFinal

First of all this is fictitious function and is not part of ArmA 3, although I’m going to try to convince BIS devs to incorporate

12

ArmA Scripting Tutorials: Scopes

A scope is a portion of code that exists between opening { and closing bracket }. In case of a separate script file, the scope

4

ArmA Scripting Tutorials: setDetailMapBlendPars

Here is new command for you, setDetailMapBlendPars, which has not yet been documented as of time of writing but seems like it has existed since ArmA

July 21, 2013 All, ArmA 3, ArmA Scripting, Tutorials
21

ArmA Scripting Tutorials: GUI (Part 5)

The are few parameters I haven’t touched in previous part, so here it is. colorText and colorBackground are pretty standard r,g,b,a colours. I have made

13

ArmA Scripting Tutorials: GUI (Part 4)

In part 3 I said I would show few styles applicable to type = 0; So here it is, styles. Styles change every 16 and

6

ArmA Scripting Tutorials: GUI (Part 3)

Continuing GUI tutorial. As I have already mentioned, any dialog in ArmA is a combination of TYPE and STYLE. Type defines the basic functionality of