Tutorials
ArmA Scripting Tutorials: Loops V2
I’d like to update the discussion I started on loops and focus on loops that could run every frame. Why those? Because if you link
ArmA Scripting Tutorials: GUI (Part 2)
So where was I? Let’s start from the top. description.ext The description.ext is kind of abridged version of config.cpp for use in a mission instead of
ArmA 3: A Custom Direction Sign
ArmA 3 has this new object, new as in it is not in ArmA 2, which is a wooden direction sign. Class name is Sign_Direction_F. It
ArmA Scripting Tutorials: GUI (Part 1)
So you probably already know how to output a message on the screen. You can do it with hint command, cutText or even sideChat. All of
ArmA: Building Bridges
Basically we are talking about spawning an object (a section of a bridge) and then repeating it n times moving it further with each iteration.
ArmA: Rotating Weapon Holders
Weapon holders are used to hold small objects like weapons, magazines and other items you normally find on the player. Weapon holders have user actions
ArmA / DayZ: How To Turn A Bus Into A Gate
So you want to make a gate for your base that you can open and close from inside, that is inaccessible from outside and that
ArmA Scripting Tutorials: boundingBox, boundingBoxReal, composeText, formatText, visiblePosition, visiblePositionASL
Thought I add few more commands that happened to be quite useful in my experiments. boundingBox and boundingBoxReal In my experiments with ArmA 2 I
ArmA Scripting Tutorials: distanceSqr, linearConversion, difficulty, setAmmo, drawIcon3D
ArmA 3 has already more than 1400 commands. While 1200 or so of them are ArmA 2, new commands are often not documented well enough.
ArmA Scripting Tutorials: attachTo and setVectorDirAndUp
ArmA’s attachTo command is a lot of fun. It allows to attach almost anything to anything, and the best bit is the attached parts then