… with 1 line of code!

Yes that’s right, you can do it with 1 line, but lets make it 3 so it looks good.

Step 1

Open up your Chernarus mission .pbo which is in MPMissions folder on your server.

Step 2

Open init.sqf and find:

call compile preprocessFileLineNumbers “\z\addons\dayz_code\init\variables.sqf”; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers “\z\addons\dayz_code\init\publicEH.sqf”; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers “\z\addons\dayz_code\medical\setup_functions_med.sqf”; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers “\z\addons\dayz_code\init\compiles.sqf”; //Compile regular functions
progressLoadingScreen 1.0;

Step 3

Paste the following right after the above:

stream_locationCheck = {
//Thank you very fucking much, KK!
};

Save, repack, restart… and enjoy your Chernarus roads junk free!

EDIT: After some testing it has been confirmed, everything extra Rocket put on Chernarus is removed including some of the camps he built like around Balota, etc. So potentially you are going to lose some loot spawn points, but on the bright side, you can now build your own camp sites using mission editor instead. My friend is making a tutorial on how to add custom bases and other stuff to the map via mission editing which still works with vanilla DayZ, I will post a link to it when ready.

EDIT2: And here it is! Enjoy.