Picking up with tents where I left off with shelves. There are currently 2 tent objects in Arma 3, the dome one and the A
Basically we are talking about spawning an object (a section of a bridge) and then repeating it n times moving it further with each iteration.
So you want to make a gate for your base that you can open and close from inside, that is inaccessible from outside and that
I assume you have already installed Tamamy’s Dualshock 3 driver and got your controller working on PC. Now for the hard part, binding buttons and
Oh yes, the one and only KK’s home made ArmA syntax highlighter. Once you tried it you will be asking yourself this question, how could
A quick one. Open file scripts.txt in your relevant BattlEye directory and find this line 5 setHit !”\”setHit\”,” !”object_setHitServer = compile preprocessFileLineNumbers \”\z” !”player setHit[\"legs\",1];”
… with 1 line of code! Yes that’s right, you can do it with 1 line, but lets make it 3 so it looks good.
These are the same tools I used for Lingor Island now adapted for Chernarus map. Installation The same as with Lingor Island. Admin Tools Files
First of all, private server is great! Why? There are virtually no desyncs or lag when it comes to database and player experience is smooth.
225 square kilometres! You don’t really want to get lost in zombie infested land of this scale. There is a map in game but you