ArmA 2
ArmA Scripting Tutorials: Loops
Loop is a piece of code that repeats over and over. There will be times when you need to do this and there are few
ArmA Scripting Tutorials: Basics
To ; or not to ; that is the question! Simple answer is, if in doubt, do it. Let me explain. Semicolon is used in
ArmA Scripting Tutorials: Getting Started
ArmA 3 Public Alpha has recently updated to 0.54 and one of the new features is… Added: improved public debug console This makes testing and
ArmA Scripting Tutorials: Case Sensitivity
Few things should be said about ArmA and CaSE sENsiTiVity as it could be confusing at times leading to mistakes in code. So lets look at some
ArmA Scripting Tutorials: Arrays (Part 3)
So we know how to manipulate arrays from Part 2. Now to the advanced stuff like copying arrays. You see, when you assign one array
ArmA Scripting Tutorials: Arrays (Part 2)
In Part 1 we have mostly looked at how to retrieve information from arrays. In this part we are going to look at changing and
ArmA Scripting Tutorials: Arrays (Part 1)
ArmA is full of arrays and I also happen to like them. Whether you want to call a script or a function, add items to
Dualshock 3 Controller Binding For Arma 2 / DayZ
I assume you have already installed Tamamy’s Dualshock 3 driver and got your controller working on PC. Now for the hard part, binding buttons and
ArmA Scripting Tutorials: Private Special Variables
What are special variables? These variables have special meaning to the engine. They sometimes are also called reserved variables. Private special variables have private scope
ArmA Scripting Tutorials: How To Switch On Lazy Evaluation
One thing you should know about ArmA engine is that it likes to create work for itself. And unless you tell it explicitly to take a break it